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and two smaller, less advanced mods: Early American Revolution - (v1-05-December-2014) and These United Colonies. I see this as a problem in land battles, too - British artillery had shrapnel shot from the start. Originally posted by Alwyn:Good point! In the fourth chapter of the Road to Independence, every other faction (if I remember correctly) has all of the technologies from the start of the campaign. Darthmod (which should be easy to find with an online search)
Darthmod shogun 2 steam error piracy warning mod#
When I use the Empire Total Factions (ETF) mod for playing as the United States - (Last-updated-17-08-2011) - the situation is better (if I remember correctly, the other factions do not have all of the techologies from the start, when playing as the United States in a Late Campaign in ETF).įor anyone who is interested (and apologies to people who know this already) there are other options for playing as the United States/Thirteen Colonies, such as: Good point! In the fourth chapter of the Road to Independence, every other faction (if I remember correctly) has all of the technologies from the start of the campaign.
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In future, I hope that there will be an 18th-century Total War game in which naval artillery can be used in combined sea and land battles.) The addition of these naval artillery ships create a 'rock, paper, scissors' dynamic in which bomb ketches and rocket ships can do heavy damage to ships of the line, ships of the line can destroy smaller, faster ships (from sloops to frigates) while smaller, faster ships have a better chance of reaching and attacking bomb ketches and rocket ships before being damaged or set on fire. (To be fair, I can see where the game designers were 'coming from'.
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I have tried both and personally prefer the 'remove' option. I see naval artillery ships (bomb ketches and rocket ships) as overpowered and unhistorical (when used in battles at sea - as I understand it, they were used for bombarding targets on the land.) You can either nerf them with this mod: or remove them with this mod. Plus, was the enemy crew more skilled than yours? did they have better technology? In this game, something i learned quickly is that numbers don't win all the time, just their skill. I love seeing US and British Heavy 1st Rates firing at each other, Dutch rockets igniting French Warships, and the explosions from warships. While i hate it sometimes, I love giant naval battles. Out of nowhere, my crew suddenly surrendered while outnumbering the enemy crew by around 20 semod people. However when 1 v 1, my ships surrender While they're ♥♥♥♥ing winning, now that's just stupid. I'm at the point where I'm probably going to autoresolver/forfeit naval battles from this point on. Originally posted by LykosNychi:I've just about had it with this, honestly. The enemy crew showed as "Shaken, tired, Combatant losing slightly" "Steady, Active, Combatant winning slightly" I brought the enemy crew down to 164/169, and then they immediately boarded me (I had exactly one more crew than they did).ĭuring the boarding, around 15 of their marines/sailors accidentally jumped directly into the sea, and were removed from the enemy crew count immediately, giving me a huge tactical advantage in terms of defence, as I was now nearly 20 crew ahead of them.Īfter a couple minues of fighting, they were around 60~ crew, and I was around 80~ crew. I just had a 1v1 fight of 5th rates with Britain, as Sweden, just west of Norway's coast. However when 1 v 1, my ships surrender While they're ♥♥♥♥♥♥♥ winning, now that's just stupid. I've thought for quite a while that, on H/H difficulty, the AI had some crazy dumb bonuses, but it was manageable with superior tactics. I'm using Darthmod with it's final updates etc, as well as fully updated Empire. I've just about had it with this, honestly.